Posted by: invicticide on: January 27, 2010
Posted by: invicticide on: January 12, 2010
The Game Design SIG Constitution has been ratified by a vote of 25-3, with two abstaining. It can be viewed here.
The SIG is now ready to accept statements of candidacy for leadership roles. The election cycle will be triggered upon receipt of the first statement of candidacy for any role. Once the cycle begins, there will be two weeks for additional candidates to enter the running and for any other SIG business to be voted upon to be brought to the attention of the SIG. Statements of candidacy and other actionable business should be posted to the GDSIG Mailing List.
Further updates will be posted once elections get underway.
Posted by: invicticide on: November 1, 2009
The previous SIG Constitution ratification vote failed to meet a 50-vote quorum. A review of the results suggests that this is not due to a deficiency of the document itself, but rather due to the quorum requirement being set too high for the SIG’s current level of activity. As such, the constitutional committee has elected to modify the quorum requirement to 25 votes, and to extend the voting window from one week to two. A new version of the SIG Constitution which reflects these changes is available here.
Please take a few minutes to look over the constitution draft and cast your vote using this form. Voting will be open through Sunday, November 15.
Quick links:
Posted by: invicticide on: September 12, 2009
The Constitution of the IGDA Game Design SIG is ready to be ratified. You can read it here (PDF). The schedule and procedures for the vote itself will be published within the next few days.
Posted by: Rayna on: July 14, 2009
Rob Zacny has written an article for The Escapist on the evolution of tutorials. From very early control tutorials to games that are one long hint, designers have come a long way in making the teacher invisible, while making the learning process part of the fun.