Posted by: invicticide on: November 1, 2009
The previous SIG Constitution ratification vote failed to meet a 50-vote quorum. A review of the results suggests that this is not due to a deficiency of the document itself, but rather due to the quorum requirement being set too high for the SIG’s current level of activity. As such, the constitutional committee has elected to modify the quorum requirement to 25 votes, and to extend the voting window from one week to two. A new version of the SIG Constitution which reflects these changes is available here.
Please take a few minutes to look over the constitution draft and cast your vote using this form. Voting will be open through Sunday, November 15.
Quick links:
Posted by: invicticide on: September 12, 2009
The Constitution of the IGDA Game Design SIG is ready to be ratified. You can read it here (PDF). The schedule and procedures for the vote itself will be published within the next few days.
Posted by: Rayna on: July 14, 2009
Rob Zacny has written an article for The Escapist on the evolution of tutorials. From very early control tutorials to games that are one long hint, designers have come a long way in making the teacher invisible, while making the learning process part of the fun.
Posted by: Rayna on: May 7, 2009
Gamasutra has a features that lists the top 10 Game Design Process Pitfalls. If you’ve worked on a game, you’ve probably experienced most, if not all, the items on their list.
Unfortunately, the article doesn’t give solutions to most of the problems.
Posted by: Rayna on: May 5, 2009
Gamasutra has reprinted an article from Game Developer magazine where the design choices made by Sid Meier are analyzed. A few of the key lessons include finding the fun, the covert action rule and make the player the star.